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‘Friday the 13th: The Game’ Developers Drop A Little More Info At PAX

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chris-littlechild - April 25, 2016

  Friday the 13th: The Game was a hell of a project to take on. This is one of the most beloved horror icons of all time, right here, our dastardly and bastardly buddy Jason Voorhees. This guy is the reason I still have a deathly, bowel-loosening fear of hockey masks. Well, of homicidal lunatics in said masks who want to want to slice my scrote into spam. Which, as phobias go, is probably a reasonable one to have.  

Before we get a lil’ off topic, I’ll circle back to my point. When you’re dealing with legends like this, there’s a fair amount on the line. Fans who have decades-long attachments to the character and the franchise, who will rip you a new one more angrily than Jason himself if you screw the game up. In the case of this particular title, they’ve Kickstarted your efforts with their own well-meaning cashtacular, and they want you to come up with the goods.

Key to that is actually being assed about the source material. What we’ve seen of the game so far has done that fairly well; asking gamers to vote on different incarnations of Vorrhees to include and keeping everything from the settings and super-brutal kill moves authentic. Now here’s a bit more fanservice.

At PAX on Friday, GameSpot reports, the team announced the new Higgins Haven map, as seen in Friday the 13th Part III and Friday the 13th: The Final Chapter. In the promo video they showed of the area (which will hit this post as soon as it’s available), we also got an ogle at Jason’s spangly new ‘door kill,’ which involves smashing the camper’s head in a door until they die. Which is nice. 

We’ve covered this one quite extensively here on Egotastic, and hopes are –tentatively—fairly high. It’s rare to see a team who seem to really care about the license they have on their hands. Which isn’t to say, natch, that my butt isn’t prepared for the usual massive disappointment.


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