chris-littlechild - April 6, 2016
As you’ve probably noticed, this year marks Resident Evil’s twentieth anniversary. We’ve seen all of that previously, and the various --mostly half-assed—things Capcom are doing to mark the occasion. Umbrella Corps is all well and good, but the biggest news was probably the announcement that a remake of Resident Evil 2 is finally officially in the works.
Remember REmake? Of course you do. That’s how you truly remake an iconic game, a rarity in this world of lazy and shit-tacular ‘HD editions.’ The question is, will this new version of the second game live up to it?
Nothing’s been shown of it yet, and all we know is that it’s a thing. Are we talking the static camera angles and wonky-ass controls of the original? Or will they add the over-the-shoulder TPS stylings of the later Evils? Either way, some fans are going to be pretty damn pissed. In a recent interview with VideoGamer, the game’s producer shed a little light on the situation, and… we still know eff all on that score, really.
Work is ‘progressing’ on the remake, we’re told, and the team are hopeful that they can ‘recapture the spirit’ of the original.
'As it so happens,' said Yoshiaki Hirabayashi, 'the RE GameCube remake was my first project at Capcom. I was able to learn from more experienced colleagues and see with my own eyes has they translated their efforts into such a masterpiece that built on an already well-received game. It was an incredibly valuable experience for me.'
'Also, Resident Evil 2 was the first Resident Evil I played. Everyone's experience is different but I remember how it felt to play it for the first time, and the task of bringing that to the fans all over again is a cause of daily headaches for me (laughs). Work is progressing on the game and all I can do is ask the fans to wait patiently and excited.'
Most important, here, is that Hirabayashi actually seems assed about the criticism levelled at Resident Evil 6:
'I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I've heard from the fans about the game and I want to show you what it taught me through the next experience I'll bw bringing to you.'
Are we steering away from the sixth game’s guntacular action movie style? We don’t know yet, but you’d better believe that I’m excited, patient, patiently excited and excitedly patient for this one. All at once.
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