chris-littlechild - October 14, 2016
Â Video games arenâ€™t usually assed about real world logic. Who needs that? Nuts to it. Science proved some time ago, for instance, that a Street Fighter dragon punch in real life would shatter your skull to pieces, and thatâ€™s a kind of dark turn the series doesnâ€™t really fancy taking. Although Mortal Kombat might want to get in on that action. Â
What Iâ€™m getting at here is that games can take all kinds of liberties, dial the batshit up the eleven, all in the name of our entertainment. They donâ€™t always, as some genres of sim pride themselves on realism, but itâ€™s a route that devs often take.
Letâ€™s take an ogle at Doom. The long-belusted shooter has never been one for restraint, in any kind of way. Ever. The weaponry at hand is goretastically over the top, as it should be, jettisoning the laws of firearms in favor of nutty-ass demon evisceration tools beyond the laws of physics. The ultimate, of course, is the legendary BFG.
The Big Effing Gun is as gigantically impractical as it is awesome, and Iâ€™ve often wondered what it would look like in the hands of an actual human person. Now, thanks to Bethesda, we know. Ridiculously badass, thatâ€™s how it looks.
â€˜After prepping a 3D model of the weapon from recent versions of the Doom video game, the company used over 26 pounds of plastic filament, which were fed to 3D printers churning out parts for over 1,000 hours. All-in-all the prep, printing, and painting of the replica took over a month, and the final version needs more than one person to carry it around.â€™
Well, damn. Just look at that shot above though. A month well spent, I think we can all agree.
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