chris-littlechild - June 11, 2016
Let’s be frank here (I’m not assed if your name isn’t Frank, nobody has time to be pernickety on a Friday morning). There’s a lot that sucks ass about modern gaming. Y’know, overpriced season passes, on-disk DLC, that whole gamergate business, all kinds of other gripey gripetastic. The industry is like a first world problems party, and everyone’s invited.
One big issue is all the darn special editions of games flying around the place. The big AAA releases always seem to have one or two, or… twenty. There’ll generally be a separate collector’s edition, a couple retailer-exclusive editions thrown in too, all that sort of thing. Depending how cash-hungry publishers get, you’ll have to miss out on some in-game content at launch, because there’ll be some half-assed DLC you could only get when you bought from GameStop.
When Watch Dogs hit in 2014, it was a great one for this. We were up to our scrotes in Dead Sec Editions, Vigilante Editions and who the hell knows what else. To mix and match versions of the game to ensure you got all the different extra content available, you’d have to have spent $1240.
Watch Dogs 2 has now been officially announced, and it took Ubisoft about seven seconds to hit us with pre-order exclusives-amundo. The big ticket item is the Gold Edition Collector’s Edition, because one ‘edition’ just doesn’t cut it for these bastards any more. Your $149.99, Polygon reports, gets you ‘the base game along with two "deluxe packs" of additional vanity items like skins for weapons, vehicles, drones and more.’
‘And more’ seems to refer to a pretty funky-ass little robot toy that you can drive around via a smartphone app. If this sort of thing is your bag, hit the link for the full lowdown on the other versions of Watch Dogs 2 already being hawked.