chris-littlechild - February 10, 2015
Damn it, Challenge Tower. You were a pain in the ass the first time around. Now there are three of you.
Veterans of the last Mortal Kombat will remember this mode. Three hundred little objectives to complete, comprising just about everything you can accomplish in a fighting game (and a lot of ball-busting things you can't accomplish, which is why the mode made me its bitch). From simply hitting a defenseless opponent with your special moves in challenge one, to that last shit-your-pants showdown with Goro, Kintaro, Mileena and Shao Kahn, this was a great timesink that rewarded you with an array of unlockables.
The latest slice of Mortal Kombat X info-tacular brings news of the Tower's return. This time, there'll be thrice the challenge-y goodness, in the shape of the Daily Tower, Premier Tower and Quick Tower.
As Destructoid's own Abel Girmay reports, there's the ‘...quick tower comprising of only five challenges, but it updates every two to three hours. The daily tower carries an intermediate level of difficulty, and updates its eight fights every 24 hours. For those more than confident in their fighting mastery there is the premier tower, built with long-form challenges and events in mind that will run for a few days or even a week, depending on how special the event is.'
There'll be no stupid-ass joke challenges this time around. X is bringing us regular ol' fights for the most part, tests of skill without any luck or bombs or other weirdery flying around. Letting you freely choose your fighter each time adds to this; it's shaping up to be the substantial single player test that the genre is often lacking.