Imogen was originally released for the BBC Micro in 1986. This hideous Frankenstein’s monster of a machine (floppy disk, cassette tape, and all kinds of decomposing technology was involved) is one I have no experience with. Even so, one look at the fatass thing today is enough to convince you it’d be kinder to just give it some oats and shoot it in the head to put it out of its misery. (The standard procedure for a racehorse that missed a jump, landed on its ass and mangled its leg, or so I’m led to believe.) Almost two decades later, Ovine by Design created an admirable remake which is simultaneously fantastically faithful to the underlying concept, yet is pertinently not as ugly as a Bulldog’s balls. The original, after all, provided a graphical experience you could replicate by staring through filthy glasses into a murky fish-tank. That someone’s shat in.
Imogen is the tale of the eponymous midget wizard. When a big-ass dragon attacked the people, Imogen simply transformed himself into an even larger one. (Touché indeed.) Before the aforementioned dragon could even complain “that’s unfair! I wasn’t expecting one of the man-morsels to do that! If you can become a giant fire-breathing creature with testicles like cannonballs like myself, why would you ever change back to a scrawny old dude in a really shitty hat and dire need of a shave?”, it received a sound beating to the groin and the village is saved. Alas, the strain of transmogrification took a terrible toll on our hero. Returning to his shrivelled-scrotum-beardy-homunculus state, his mind snapped (so the Imogen intro tells us. It also shows the dude using his mad skills to summon a huge-ass lightning storm, as you can see above. Just in case you can’t detect the subtle use of foreshadowing there, the shit is about to hit the fan. In large quantities. It’s one of those high-powered ceiling fans too, I’ll wager, so the shit is sure to go absolutely everywhere.) In fear of an even greater menace, a second wizard (who looks utterly identical to Imogen, but for his green garb. This is either his twin brother or lazy-ass programming) imprisons him in a cavern deep underground.
To escape this fate, you must conquer sixteen levels of balls-out weird puzzling pursuits. The areas are small, but packed to the rafters with comic brainteasers. In one example, you climb your way to the longbow on one side of the level, before returning to your starting point. Something that looks like a giant-sized living jelly baby brought to life at 3am by some unholy brand of necromancy in a mad scientist’s laboratory awaits, hanging from a balloon. You utilise your rather funky new weaponry to shoot him right in the balls. He plummets and dies painfully-yet-amusingly, whereupon the balloon is able to float higher and becomes accessible. As you can see here, a later instance finds our man dispatching another Elephant Man-esque Jelly-Baby-Freak with a revolver. It’s the Al Capone approach to problem solving, all told. The moral of the story is, woe betide any freakish abominations that try to get between Imogen and the Weird Shiny Teleporting Thing (as I’ve decided to Christen it) that takes you to the next stage. With all 16 of these in hand, you return to the surface and the game is complete.
Egotastic















Forget Call of Duty, Real Men Need the Retro Love: Super Hang-On
Another of my childhood favourites, Super Hang-On is a nonsensical-yet-endearing motorbike racer from the 1980s. I recently revisited this creaking bastard through the Wii’s Virtual Console service, and came away reasonably entertained. Begrudgingly, against my will, but it wasn’t as painful an experience as these geriatric games often are. (A lot of them are the gaming equivalent of that vindictive old crone in the retirement home, who shrieks incoherently at the staff and always smells of piss.) I’m pleased to report that there’s only a hint of senility about Super Hang-On, and just the faintest odour of urine.
(Alas, that’s the best I can do with regards to selling this fossil, so let’s move on rather swiftly.)
These devious doppelgangers exist only to send you sprawling on your ass in a precious-time-wasting Superman dive of pure humiliation. You can’t go more than three inches down the track without one of these asses showing up. They intentionally slow down, just to obstruct you. Even the slightest contact will hideously mangle you and send you careening off the road surface. The actual track is just a tiny part of the visible area, there’s a veritable eternal wasteland stretching off into the distance beyond it. (This is the kind of enigmatic place ancient mapmakers would indicate with a simple here be monsters or some such. There’s some scary shit here.) Tiny trees adorned with about three leaves apiece, the ugliest-looking hedges imaginable (the jaggies could fatally stab you in the balls from across the room) and other assorted ephemera stand sentinel. Should you stray off the track, you’ll either slow instantly to a pathetic dead snail crawl or hit one of these obstacles. It’s irritating, it’s a bitch, but it’s almost worth it to see the ludicrous crash animation.
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