NES title Zelda II: The Adventure of Link is pretty ass. It introduced a couple of mechanics that didn’t sit comfortably at all with players, like experience points and the abysmally awkward side-scrolling presentation. In a series as renowned as this, hindsight reveals these to be wildly disparate elements as welcome as Freddy Krueger’s romps into your average REM cycle. However, it is fondly remembered for one thing. As is occasionally the case, a skimpily-dressed beardy dude’s appearance serves to preserve some credibility.
Link strides into another stranger’s home with carefree abandon, the cheeky bastard. Here he finds the famous fatass, who had been combing that magnificent beard or having a crap or whatever he was doing. When interrupted during these exploits, he announces with pride, “I am error.” Since witnessing this many years ago, I’ve pondered just what in the name of Satan’s ballbag this could possibly mean. Is the dude’s name actually Error? Were they going for Errol or Edgar or something, and missed slightly? Another possibility arises upon closer perusal. This enigmatic fellow doesn’t appear to be wearing any pants. We may well have burst in on this dude while he was playing with himself, and he’s trying to apologise in Link’s language. He doesn’t appear to have a masterful grasp of the intricacies of the dialect, but you can see the sincerity on his face. (At least the portion that isn’t obscured by bird’s nest beard.) Our hero seems utterly unperturbed by the man-meat being waved in his face. He knew what he was doing, the randy bugger.
Voyeurism aside, there’s also the philosophical implications of these words to consider. Am I error? Are we all error? What’s real? What isn’t? Existentialists would have a field day, or several of them, with this business. Where’s Nietzsche when you need him, with some of his baffling wisdom? ‘All credibility, all good conscience, all evidence of truth come only from the senses.’ Apparently. If our pantless friend doubts his own existence, there’s a whole Vivi in Final Fantasy IX thing at play here that’s light years ahead of its time. But I’m being facetious.
Egotastic












Forget Call of Duty, Real Men Need the Retro Love: Balloon Fight
Balloon Fight arrived for the NES in 1984. It must be firmly shunted into the genre marked other, because you don’t see this kind of sheer balls-out weirdness often. The core gameplay is reminiscent of uber-geeky arcade title Joust, with an attempt at family-friendly presentation. (Which failed miserably.) It seems primary coloured and pleasant at first glance, but there are deeply questionable undertones. Balloon Fight, then, is the murderous clown from IT, friendly until you approach the sewer it’s lurking in. Then the benevolent veneer vanishes, and it gleefully eats your face off.
I haven’t tried the multiplayer, but I don’t doubt that it sucks just as hard (ie the combined strength of a Dyson showroom). Beyond this, your other option is balloon trip mode. Here, there are none of the aforementioned weevil-children to oppose you. Instead, you leave the small arenas behind and are unleashed upon an endless stretch of sky. You try to reach the furthest distance possible, all the while avoiding death by clouds and shiny things. I can’t fathom what the shiny things are, (stars? UFOs? Top secret military technology, like those rumoured stealth planes?) but suffice it to say that they’re positively innumerable and kill you horribly on contact. Also, falling too close to the sea below will summon the giant fish of instantaneous death. This bastard is like the Grim Reaper himself, but slightly less cheery. No pleas, no bargaining, just a quick devouring. Terrifying stuff indeed.
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