You're going to hear a lot about Assassin's Creed III in the coming months. We're certainly going to do our part to bang the drum for this title because I'm a history buff and assassinating redcoats with a tomahawk has been an as yet unexplored arena for gaming. We've fought zombies on haunted spaceships (Dead Space anyone?), roasted ninjas with flamethrowers and danced with pirates in video games, but never have we laid waste to British Army Regulars with scalp chopper. It's time.
Assassin's Creed III is set during the late 1700s which means there won't be much technology beyond butter-churners and blue bonnets throughout this game. In this case however that's a good thing because it means the physical actions of the main character will be front and center. For a take on that and the historical context for AC3, this fresh producer interview is what you need.
Egotastic













God of War: Ascension Producer Interview at E3 2012 (VIDEO)
The hook of the God of War franchise has always been a combination of the creative ways with which you can dispatch enemies and the originality of the enemies themselves. In God of War: Ascention Kratos is just a regular dude in this prequel storyline, yet we have no doubt he will be slaughtering gazillions of bad guys one after the other because he just does that.
In this producer interview, you get a glimpse into the animal-themed bad guys scattered throughout God of War Ascension from the title's art director. All I know is that elephant dude got his wig split and his brain exposed by Kratos like it was a biology class assignment. Devastating.