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Resident Evil 6’s New Agent Hunt Mode Renews My Faith in the Game

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bill-swift - August 2, 2012

Resident Evil 6 has been, from day one, one of the most anticipated games of 2012. It's no surprise, as Resident Evil is one of Capcom's largest franchises and is currently doing it's best to expand into markets outside of the video game industry.

Resident Evil 6 started out as a game that everyone wanted. I mean, it's Resident Evil for God's sake! Fans were disappointed, to a degree, with the way Resident Evil 5 turned out and the doubt began to grow with Resident Evil 6 when fans began hearing whispers of a game focused less on scares and more on action. Certain unpractical aspects of the original Resident Evil titles have disappeared with the evolution of the franchise and, as much as I hate to admit it, the horror aspect of it has suffered because of that but Resident Evil 6's newly announced 'Agent Hunt' mode is beginning to renew my faith in the game.

In this day and age, the development process of almost any product or service is a tricky thing to accomplish. In our current age of rapidly advancing technology, nothing is private and it seems as though it;s impossible to keep any project a secret. This can be a good thing as it starts to build hype and before you know it (in the gaming community as least) you have truck loads of your product being purchased before it even hits store shelves. Naturally, as per the law of equilibrium, hype has it's negative side as well. When everyone's talking about how great something is, you're bound to have a second party that simply doesn't agree with your views and a battle starts. It's easier to point out the flaws of a game when you're seeing leaked images of unfinished products and rumors that turn out to be untrue.

It's always good for developers to get creative with games. We see the same old game with a new skin far too often, which is why it's nice to see games like Dishonored that really look at the road less traveled and say 'yep, I could do that'. This new Agent Mode gives players the ability to, for the first time, take on the role of the enemy and enter another player's game to take on their protagonist.

Agent Mode will only be available on specific stages but players invading another players game will be able to communicate via voice chat that's open only to fellow invaders, meaning you'll be able to coordinate with other players to plan attacks on the player playing the protagonist. Even better yet, the protagonist will have to rely on gamer instincts to figure out which creatures are computer controlled and which are real players because the mode will give no hint as to who is who. You could have players in your game and not even know it!...

For the gamer who doesn't enjoy the idea of being trolled by a bunch of jerks, there is an 'off' switch that will stop any and all players from entering your game at any time.

Resident Evil 6 hits store shelves October 10, 2012 for Xbox 360 and PS3.

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