chris-littlechild - January 20, 2015
So here we are, almost a month into the brave, futuristic new world of 2015. We don't have teleports, or hoverboards, or anything else that the beardy sci-fi writers of the eighties promised we would by now, but we're making do.
So let's look ahead with a little optimism. Right there among the top upcoming gaming badassery of this year, there's Evolve. It's a Monster Hunter/FPS hybrid of sorts, casting four players as human hunters and a fifth as their big ol' slavering alien enemy. It's all set on the deep-space planet Shear, where mankind's colonists are being chewed on like intergalactic hors-d'oeuvres.
For this sort of concept to work, there's one thing you need: huge awesome aliens to play as/shoot in the ‘nads. Monster Hunter is great at this, bringing us the ghastly-ass Gigginox and other towering horrors to admire as well as disembowel. (Sure, they aren't aliens, but we won't be pernickety about that.) Creature design, animation and all that sort of business is key.
So how does Evolve measure up? It's got some pretty damn funky beasts of its own, that's how. The Wraith we saw previously has a kind of Dementor/that creepy-Grim-Reaper-thing-from-Doctor Who vibe about it. Now, it's the Behemoth's turn to be revealed.
As we know, Behemoth is Greek for mothereffin' huge. This guy is certainly that, eschewing the whole ‘agility' thing for pure balls-out destructive power and tankiness. The hunters will have a fight on their hands when this bastard shows up. As you can see:
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