chris-littlechild - July 30, 2016
The recent Doom reboot was pretty damn well received. It hit current gen consoles and PC with the kind of limb-rippin,’ scrote-stompin,’ hard rock-infused shooting action the genre doesn’t really bring us anymore.
There was some bitching about it, natch. You can never please everyone, particularly a group as entitled and prone to bouts of assholism as gamers are. The single player campaign is generally agreed to be awesome; the multiplayer less so. Which is fair enough. It is just a little generic, a little too Halo-ish for my tastes.
Still, though. Id Software know that the campaign alone can’t keep an FPS afloat for long. Online play is where the action really is. That’s been the focus of their updates and patches of late, with the addition of functions like classic gun placement (your weapons are displayed in the center of the screen, in true Doom style), matchmaking improvements and that sort of deal.
Now there’s something more substantial coming to multiplayer, in the shape of both paid and free DLC. Today, two new modes hit the game, Exodus (capture the flag) and Sector (a zone-holding sort of deal). There are also enhancements to the SnapMap feature, as Id explains in their PR statement:
"This update also adds some tremendous tools and fun new capabilities for SnapMap fans, including: customizable weapon wheel functionality – so players can carry and select multiple weapons, just like the campaign; jump pads with logic to set distance, speed and direction; 30 brand-new Hell-themed modules; an expanded weapon list; a new playable demon – the Mancubus – as well as a laundry list of improvements to the Community HUB, editor and logic capabilities."
All of this is free, but the devs are also working on a bigger package, Unto the Evil, which hits on August 5 for $14.99. This’ll bring three new maps, two new weapons, another playable demon, more ways to customize your guy and new hack modules. Whichever way you slice it, it’s safe to say that there are Doom-y days ahead.
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