In our recent playthrough of God of War: Ascension we got a glimpse of how the game will begin and why we’re even fighting the good fight with Kratos again. In what amounts to a kind of mythological prison escape, Kratos has to battle a living structure that has dozens of heads and arms, not to mention one of that nastiest of the Three Furies confounding you along the way with nasty insect-men enemies. This game still gets top marks for innovative creatures and the dramatic means you’ll use to destroy them. And that’s just the beginning.
Jump into the gallery of God of War: Ascension to get our thoughts and, more importantly, the behind-the-scenes thoughts from the game’s Creative Director Todd Papy.