Some seem to think that a game developer's office consists of a handful of random guys goofing off all day and generally making a mockery of what it means to really 'work' for a living. On the outside, it definitely looks like this but the workload is pretty immense and the talent these people possess is really put to the test as company constantly attempt to grow and evolve with the fast paced world of technology. That being said, when 38 Studio and Big Huge Games underwent a massive closure, there were a lot of hard working and talented people who were suddenly unemployed in a shitty economic time.
Luckily for those ex-employees, the planets were aligning and Epic Games were looking to hire new talent and expand their offices right before the collapse of the 2 companies. Shortly after the fall of BHG, the studio's leaders entered into talks with Epic Games regarding a possible future for the currently unemployed who hadn't found work with either Zynga East or ZeniMax Online.
Epic Games is now looking at building a new location in Baltimore of all places, to help the former Big Huge Games employees to find a regular income again. Epic Games President, Michael Capps sent out the following letter detailing the situation:
Our heart goes out to the people affected by the unfortunate events surrounding 38 Studios and its subsidiary in Baltimore, Big Huge Games. Through it all, the team stayed together in a way that's been really heartwarming to see. The team kept working, hoping that there'd be a way to secure last-minute funding and save the company. People brought extra food into the office to help those unable to pay their bills. And last week, in bittersweet irony, Big Huge Games was named to Game Developer's Top 30 studios in the world list.
You may be wondering why I'm writing all this – and it's because Epic is going to do something to help them, and we want people to understand why we think it's the right thing to do.
On Wednesday, the ex-BHG leadership team contacted us. They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game. We loved that they all wanted to keep working together, but it was pretty clear they'd have trouble building a demo and securing funding before their personal savings ran out.
In one of life's coincidences, Epic's directors had spent the morning discussing how we'd love to build even more successful projects with our growing team, but that we'd need a dramatic infusion of top talent to do so. Which, we all knew, was impossible.
So now we're planning to start an impossible studio in Baltimore.
It'll take a while to find space, set up desks and PCs, purchase sufficient Nerf weaponry and Dr. Pepper, etc. But some of these folks have been going too long without a paycheck to wait for that. So, as soon as we can, we're going to try to get people working down here at Epic headquarters in Cary, NC as contractors.
There's a million things to work out. How many of the team can we hire? What will it be called? What will they be working on? We don't know all the answers yet. Please give us some time to figure it out; we hope to have more to share soon.
The way we see it, there's been a big storm in Baltimore, and we're taking in a few of the refugees — as are the awesome folks at Zynga East, ZeniMax Online, and other southeastern studios. Epic's in a situation where we can do this, and it very clearly fits with our company values, so we're going to give it a whirl.
Dr. Michael Capps
President, Epic Games
Looks like another case of a silver lining appearing after an unfortunate set of circumstances. It's the perfect news to kick off the biggest gaming convention of all time. Stick with Egotastic! as we bring you all the latest and greatest straight from E3 2012.